Transhuman Expression:
Interactive Museum Display
Keywords: Active fruition in Cultural Heritage, Museum displays, Natural User Interface, Digital Nudging, Learning Culture.
Interactive museum exhibition performed by InfoMus Casa Paganini and Digital Humanities' students.
Focus of the project was to create a fruition way of a cultural asset based on body movement. In this experience I had the opportunity to built natural user interface (NUI) using Kinect's sensors to finduser's body and transform it in an interaction methodology .
Project's scenario was "Il Ratto di Proserpina" painted Valerio Castello in 1659. User, moving in space, could get access to some explanation about the story narrated in the paint.
Project's scenario was "Il Ratto di Proserpina" painted Valerio Castello in 1659. User, moving in space, could get access to some explanation about the story narrated in the paint.
The display was part of a various european projects such as Horizon 2020 ICT WeDraw and Starts Vertigo. The artist Liat Grayver, the artist who taught paint to robots, was the head of the project.