Wylie Styles's profile

EA Need For Speed 2012

EA Need For Speed 2012
Role Presentation Art Director.2008. Pitched this game concept to answer the question
"How can large scale street races take place in a post 911 US city?" 
This style frames became the starting point for the game world tonality. The crew dubbed themselves "TerrorFive" after a misinformed news report labeled the street racers as terrorists 
HUD Design 
Main Menu Prototype Vid.
After defining the game world tech direction I worked closely with Buck to produce this FE demo. 
Visual and motion design pillars used to create the player map. Produced with Buck.
Terrorfive Network Access. Each new racer to the URL would receive a dongle for their mobile device and this video. Produced with Prologue Films
EA Need For Speed 2012
Published:

EA Need For Speed 2012

Pitched this game concept to answer the question "How can large scale street races take place in a post 911 US city?" 

Published: