This was a two person project. Our goal was to create a clone of pac-man, but to add our own twist to it. We decided to have the ghosts actually be able to pass through walls, requiring the player to more carefully move now the ghosts were not held to the same bounds as the player.
 
I was responsible for designing the AI behaviour and player controls.
 
The game uses C++ with SFML (Simple and Fast Media Library) 1.6. It was built in Microsoft Visual Studio.
 
First-party code can be found here: <click here>
Additionally this project uses third-party aStar code for mapping.

The game can be downloded from here: <click here>
Pac-man
Published:

Pac-man

A re-imagination of pac-man.

Published: