Evan Sforza's profile

Halo 5: Guardians: 2014 - 2016

MULTIPLAYER / UX DESIGNER
DESIGN and UX RESPONSIBILITIES:
- Game Design for Warzone and Warzone Assault
- C# Programming and Lua Scripting
- Mode Balancing
- Spawn Systems
- Information Design for UI
- Voice Over Line Writing
- Object Placement and Positioning
- Player Feedback for Shield Timer
- Player Objective Communication
 
Designed the experience for the camera when players are waiting to respawn in Warzone Assault. 
Ensured objectives were clear and spawn locations safe for Warzone and Warzone Assault. Designed a new spawning methodology for Warzone Assault, Halo 5's only asymmetrical game mode. 
Designed the functionality of the thin bar abovve the shield bar. It counts down to indicate when a player's shields will begin to regenerate. 
Designed and protoyped from a code and content perspective a new game mode where the hill crawls through the hill. 
Halo 5: Guardians: 2014 - 2016
Published:

Halo 5: Guardians: 2014 - 2016

A Futuristic First Person Shooter for Xbox One

Published: