Ryan Mah's profile

INTERFACE DESIGN FOR VIDEO GAMES

DRIVER SAN FRANCISCO
Ubisoft - PS3 & XBOX 360
Best Driving Game of E3 2010
Metacritic Rating: 80%

Developed an accessible online and split screen interface from concept to completion while working in the UK. Learned new software to improve coordination of workflow with overseas studio.
PURE FOOTBALL
Ubisoft Vancouver - PS3 & XBOX360

Created and implemented a vibrant front-end interface from concept to completion. Developed a clear and legible HUD system that could be altered during game play, reducing the amount of assetsused on screen. Designed an iconographic system to boost user comprehension during gameplay
MOTION SPORTS ADRENALINE
Ubisoft Vancouver - Xbox Kinect & PS3 Move
Nominated for Best Social Game | Canadian Videogame Awards

Developed a clear and legible iconography system to teach users how to use poses to control the game. Poses were presented on loading screens and animated for clarity.
NCAA 08 March Madness
Electronic Arts - Xbox 360 & PS3

Developed clear legible iconology system for March Madness 08 under tight requirements using black and white and a small canvas 128x128.
FIFA World Cup
Electronic Arts - Xbox 360 & PS3

Developed clear legible iconology system for FIFA WFIFA World Cup
Electronic Arts Phase 2 Atrium Graphic
A collaboration piece with Nico Lajuenesse, we developed one of the largest interior graphics from concept to final print. Looking closely, the gradients are filled with tiny icons to create interest at a macro and micro level.
INTERFACE DESIGN FOR VIDEO GAMES
Published:

INTERFACE DESIGN FOR VIDEO GAMES

A list of user interfaces i`ve worked on over the years

Published: