THE EARLY REVIEWS WERE IN, AND THEY WERE BRUTAL.
We had to change our plan of attack, and do it quickly.
Initial impressions of Ryse: Son of Rome, an important Xbox One launch title, were mixed. Critics were not impressed. Existing promotions were not working.
Gamers were quickly losing interest.
We discovered that there was one thing gamers agreed on: the game looked gorgeous and Rome was a great setting. We seized on this insight and developed an email that shined the spotlight directly on the stunning beauty and visceral brutality of ancient Rome.
Traffic to related sites on Xbox.com spiked, reaching more than 20 times the norm.
Tens of thousands of gamers pre-ordered the game through the web response pages.
Tens of thousands of gamers pre-ordered the game through the web response pages.
WEBBY: HONORABLE MENTION