Jonathan Eldridge's profile

Rendering: Factory Interior

In this assignment, we were given a pre-built and textured interior, and tasked with lighting the scene and shading the car. During this project I learned about volumetric lighting with Arnold, as well as how to post-process in Nuke, primarily to gain depth of field with a z-depth AOV pass. 
Rendering: Factory Interior
Published:

Rendering: Factory Interior

The third project for my Sophomore Rendering class.

Published: