Dan Vinar's profile

Digital Art (Photography, Photoshop and Rendering)

These images are keyshot renderings of me playing around with point and line attractors in Grasshopper
That depth of field! (Keyshot)
These are Keyshot renderings of Maribor, Slovenia. What I did was log on to OpenStreetMaps and download the streets. Then I used CityEngine to generate the buildings using an approximate typology setting. The terrain is from NASA Global Heightmap data. It's a completey CGI recreation of the city!
These are screenshots from CryEngine 3. I was delving deep into the parameters of sky, terrain, ocean and light scattering. Reminds me of playing "The floor is made of Lava!" When I was a kid.
One of my favourite photographs. I took it at Osaka Caste, Japan. Manipulated in PS for 3D Anaglyph in below.
Album artwork from my photo as a base. Photoshop. These are artworks for music I make in my free time. Links to listen are on my main Be profile, left sidebar.
I love these. This is the Mark II deployable structure for "OIL!". The facetted language was dropped on the final, but not before I had a chance to play with keyshot mappings for the solar panels and woven cloth windbreak arm. That bright yellow, hi-vis paint has a green specular, that's why it has an almost eerie glow. The HDR map of the glacier was customised just for that one shot. "Daybreak!"
These are Maya renderings, using Mental Ray. Material mappings include multiple layers. The shoes. Check out the bows, they are each unique models, not mirrored, that's why they look so good.
Thanks for viewing. 

I successfully completed my Master of Architectural Design in 2014.
 
Digital Art (Photography, Photoshop and Rendering)
Published:

Digital Art (Photography, Photoshop and Rendering)

2012 - Present

Published:

Creative Fields