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COP26 10 (Marine organism model 1 )

COP26  10  (Marine organism model 1 )
After a series of planar visual experiments, we decided to use a more three-dimensional visual expression and let people who have not paid attention to this aspect personally participate in and feel the pain of Marine creatures. So we made a lot of Marine animals out of clay, and we wrapped fishing gear around them to simulate the damage that Marine animals would suffer. We held an event about ghost fishing gear, inviting people to untangle the equipment from the clay sea animals and experience their difficulties and suffering firsthand.
COP26 10 (Marine organism model 1 )
Published:

COP26 10 (Marine organism model 1 )

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Creative Fields